<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-33890852</id><updated>2012-02-15T23:29:41.314-08:00</updated><title type='text'>Hitesh's Artifical Intelligence and Art Blog</title><subtitle type='html'>"Human beings have dreams, but you are just a machine. An imitation of life. Can a robot turn a canvas into a beautiful masterpiece? " (I, Robot). 

A simple beginning of how A.I. praticitioners and artists create a new form of life..."A.I. and Art"</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-33890852.post-8569307647046803281</id><published>2006-11-28T22:51:00.000-08:00</published><updated>2006-11-28T23:27:24.121-08:00</updated><title type='text'>Final Thoughts</title><content type='html'>This course is almost finished, just one more day to go which is today's class! Well, when I first started out, my interest in art got me to sign up for the course and A.I. just sounds cool.  I think, this whole blog idea really worked throughout the course and I wouldn't suggest anything better to display our case presentations.&lt;br /&gt;&lt;br /&gt;As for the first few weeks of the course, I think it started well and I enjoyed the artwork we created in class. Weekly reflections and case studies were getting into me but I should have expected this as it is a 70% coursework. Anyways, I would suggest, for the reflections that we could have different questions every 2 weeks or so, just to help us get more inspired to write more :P&lt;br /&gt;&lt;br /&gt;Can't wait for the rest of the class presentations and most of them seem really interesting! Gd luck to everyone!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-8569307647046803281?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/8569307647046803281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=8569307647046803281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/8569307647046803281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/8569307647046803281'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/11/final-thoughts.html' title='Final Thoughts'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-8806536887529865664</id><published>2006-11-28T10:48:00.000-08:00</published><updated>2006-11-28T10:59:49.764-08:00</updated><title type='text'>Genetic Algorithm and Art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/MIKEGOLD.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 98px; height: 115px;" src="http://img.photobucket.com/albums/v509/hiteshs/MIKEGOLD.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Biography&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;Michael Gold&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt; is President of Microgold Software Inc., makers of the WithClass UML Tool. His company is a Microsoft VBA Partner and Borland Partner. He has a BSEE and MEng EE from &lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="font-family:Verdana;"&gt;Cornell&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="font-family:Verdana;"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="font-family:Verdana;"&gt;University&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt; &lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;and has consulted for Chase Manhattan Bank, Merrill Lynch. Currently, he is a senior consultant at JP Morgan Bank. He has been involved in several .NET book projects, and is currently working on a book for using .NET with embedded systems&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;What is Genetic Algorithm?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;As defined from Wikipedia.org, genetic algorithm is “is a search technique used in computing to find true or approximate solutions to optimization and search problems, and is often abbreviated as GA. Genetic algorithms are categorized as global search heuristics. Genetic algorithms are a particular class of evolutionary algorithms that use techniques inspired by evolutionary biology such as inheritance, mutation, selection, and crossover (also called recombination).”&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt4a.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 243px; height: 243px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt4a.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;A number of people in the art world are experimenting with what is known as evolutionary art and even sold a few of their works. Basically, genetic Art is a subset of evolutionary art and uses genetic algorithms to generate the art. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Computing Process&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;Michael has created this art to show and provide the users a head start on preparing their own art one day with genetic algorithm. He create his art using C# and .NET. He has experimented a bit with genetic algorithms and creating fitness functions that produce art on a Windows Form. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;The basic idea behind creating art from mathematical equations, is to produce a color from a formula operating on an  x,y coordinate.  (In three dimensions you would produce a color from an (x,y,z) coordinate.).  In the given art, Michael has&lt;br /&gt;geared up formulas to produce 4 possible colors from results ranging from  0-3.  &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;        &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt4c.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt4c.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;The first dataset for comparing our art was derived from the simple formula is &lt;span style=""&gt;(a + b) mod 4. &lt;/span&gt;This formula forces all the simulated results to values between  0  and  3  The genetic algorithm will produce genes that try to converge on a formula that approximates the formula.  It is better that the algorithm not converge to the correct answer (a+b) mod 4, because the approximation to the formula is what produces the original art. &lt;o:p&gt;&lt;br /&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt5d.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt5d.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;Here are some examples of the above code in resulting artworks produced after 1000 generations of converging on the formula.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;Simply, multiplying the above formula [&lt;span style=""&gt;(a * b) mod 4], you can see the following result. This is a bit more sophisticated than the first example.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;And finally, Micheal has also powered b to a &lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;[&lt;span style=""&gt;(a^b) mod 4] and this will give the most complicated art of them all. &lt;/span&gt;Changing the color scheme a bit, by producing a different set of colors from the results of  (0-4) and running the algorithm on a 1000 generations against the a&lt;sup&gt;b  &lt;/sup&gt;mod 5 data&lt;b&gt;, &lt;/b&gt;we get the art textures&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt4c.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;color:blue;"   &gt;public&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt; &lt;span style="color:blue;"&gt;void&lt;/span&gt; Plot(Form1 TheForm, Graphics g)&lt;br /&gt;{&lt;br /&gt;&lt;span style="color:green;"&gt;// Fill the whole form with a light gray color to erase old drawing&lt;/span&gt;&lt;br /&gt;g.FillRectangle(Brushes.LightGray, TheForm.ClientRectangle); &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span style=";font-family:Verdana;font-size:100%;color:green;"   &gt;  // go through each x,y coordinate and plug it into the equation&lt;br /&gt;&lt;/span&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt; &lt;span style="color:green;"&gt;// produced by the genome to derive an integer representing a&lt;br /&gt;&lt;/span&gt; &lt;span style="color:green;"&gt;// color&lt;br /&gt;&lt;/span&gt;&lt;span style="color:blue;"&gt;   for&lt;/span&gt; (&lt;span style="color:blue;"&gt;int&lt;/span&gt; i = 0; i &lt; color="blue"&gt;&lt;br /&gt;&lt;/span&gt;       &lt;span style=";font-size:100%;color:blue;"  &gt;for&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (&lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;int&lt;/span&gt;&lt;span style="font-size:100%;"&gt; j = 0; j &lt; color="blue"&gt;&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;double&lt;/span&gt;&lt;span style="font-size:100%;"&gt; calc1 = PerformCalculation(i, j); &lt;/span&gt;&lt;span style=";font-size:100%;color:green;"  &gt;// do calculation&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;if&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (calc1 &gt; 4)&lt;br /&gt;         g.DrawLine(Pens.LightBlue, i, j, i+1, j);&lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;else&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;if&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (calc1 &gt; 3)&lt;br /&gt;         g.DrawLine(Pens.Purple, i, j, i, j+1);&lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;else&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;if&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (calc1 &gt; 2)&lt;br /&gt;         g.DrawLine(Pens.Red, i, j, i+1, j);&lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;else&lt;/span&gt;&lt;span style="font-size:100%;"&gt; &lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;if&lt;/span&gt;&lt;span style="font-size:100%;"&gt; (calc1 &gt; 1)&lt;br /&gt;         g.DrawLine(Pens.Yellow, i, j, i, j+1);&lt;/span&gt;&lt;span style=";font-size:100%;color:blue;"  &gt;&lt;br /&gt;&lt;/span&gt;             &lt;span style=";font-size:100%;color:blue;"  &gt;else&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;         g.DrawLine(Pens.Navy, i, j, i+1, j);&lt;br /&gt;    }&lt;br /&gt;}&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt3c.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt3c.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;The data points for the fitness function a&lt;sup&gt;b  &lt;/sup&gt;mod 5 are shown in listing 2a.  The first 2 numbers in each triple set are a and b respectively.  The last number is the resulting value of the equation a&lt;sup&gt;b  &lt;/sup&gt;mod 5.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/GAArt5e.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/GAArt5e.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Comparison&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;Comparing the above pieces of artwork done by Micheal Gold, I would rate the most recent one the highest because I believe it has more varity and color combinations than the rest. The more complicated the equation or formula maybe, the better output it will have, even though it may take much longer to process. The final picture also has the best effect than the others as it creates a flow of colors and lines.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;References: &lt;a href="http://www.c-sharpcorner.com/Code/2003/Oct/GAArt.asp"&gt;Micheal Site&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Genetic_algorithms"&gt;Wikipedia&lt;/a&gt;&lt;br /&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=";font-family:Verdana;font-size:100%;"  &gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-8806536887529865664?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/8806536887529865664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=8806536887529865664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/8806536887529865664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/8806536887529865664'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/11/genetic-algorithm-and-art.html' title='Genetic Algorithm and Art'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-116292596637648676</id><published>2006-11-07T10:51:00.000-08:00</published><updated>2006-11-07T23:58:56.633-08:00</updated><title type='text'>C.E.B. Reas</title><content type='html'>&lt;span style="color:#ff6666;"&gt;B&lt;/span&gt;&lt;span style="color:#ff6666;"&gt;iography &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/CASEY-REAS.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/CASEY-REAS.jpg" border="0" /&gt;&lt;/a&gt; C.E.B. Reas is an artist and educator living and working in Los Angeles. His work employs ideas explored in conceptual and minimal artworks as focused through the programming concepts that he created for his artwork. He exhibits, performs, and lectures in the US, Asia, and Europe. As an associate professor in the Design Media Arts department at UCLA, Reas interacts with undergraduate and graduate students. His classes provide a foundation for thinking about software as a medium for visual exploration. In 2004, he has also done a selected workshop at City University of Hong Kong called “Processing Workshop”&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="color:#ff6666;"&gt;Artist Statement&lt;/span&gt;&lt;/p&gt;&lt;p&gt;"Systems have been the core of my work for the last twelve years and for the last six years I’ve been creating dynamic systems in software. I work in two areas: organic systems and conceptual systems. The organic systems are derived from my interest in artificial life and the phenomenon of emergence. The conceptual systems are more formal and explore the nature of software, representation, notation, and process. I’m fascinated with the way temporal and logical processes are encoded and decoded through symbols. "&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;Computing Process&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/reas_tissue_p_0.jpg" border="0" /&gt; Tissue Type A-002002Archival Epson paper with archival Epson inks1 with AP, signed11"x14"&lt;/p&gt;&lt;p&gt;One of Reas famous work is the “Tissue.” So what exactly is the “Tissue?” Tissue exposes the movements of independent software machines. Tissue is an example of software creating a fluid and gives an unexpected interaction rather than more typical strict and mathematical constructions. For this particular piece of artwork, it didn’t mention about the software he has used to develop the art. However, for his other artworks, he mainly uses C/C++, OpenGL and JAVA. He has created 28 prints from the program he has created.&lt;br /&gt;&lt;br /&gt;Each line in the image reveals the path of each machine's movement as it responds to surrounding in its environment. The process consists of simple layers of code combine to create a complicated behavior of these machines. Each machine has two software sensors which determine the distance from each of its sensors to the first stimulus point as indicated in the code below. This helps to detect the environment and two software actuators (actuator is the mechanism by which an agent acts upon an environment) to propel itself.&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;dx = stimulusX - leftSensorX;&lt;br /&gt;dy = stimulusY - leftSensorY;&lt;br /&gt;leftDistance = sqrt(dx*dx + dy*dy);&lt;br /&gt;dx = stimulusX - rightSensorX;&lt;br /&gt;dy = stimulusY - rightSensorY;&lt;br /&gt;rightDistance = sqrt(dx*dx + dy*dy);&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;According to the above code, the sensors and actuators determine the specific behavior for each machine. Creating thousands of simultaneously running software machines, there are five types of behavior each specified with a color. These are:&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;li&gt;Variable speed&lt;/li&gt;&lt;li&gt;Direction&lt;/li&gt;&lt;li&gt;Position of movement&lt;/li&gt;&lt;li&gt;Size&lt;/li&gt;&lt;li&gt;Turning rate&lt;/li&gt;&lt;br /&gt;Also stated with this type of behavior are the constraints in which, when they hit the edge, they reverse direction, for example. Each machine continually alters its direction and speed by analyzing its position in relation to the environment. The software then normalizes the two distance measurements, “leftDistance” and “rightDistance”, and compresses the values between 0.0 and 1.0. The resulting values are input into a nonlinear function, returned, and saved. These two new values are averaged and stored into a variable called “normSensorAverage:”&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;normSensorLeft = leftDistance/maxDistance;&lt;br /&gt;normSensorRight = rightDistance/maxDistance;&lt;br /&gt;normSensorLeft = hump(normSensorLeft);&lt;br /&gt;normSensorRight = hump(normSensorRight);&lt;br /&gt;normSensorAverage = (normSensorLeft + normSensorRight) / 2.0;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The speed of the machine is then modified using the value of “normSensorAverage” and the constant value “maxSpeed,” which is the maximum speed that a machine is capable of reaching:&lt;br /&gt;&lt;br /&gt;speed = speed + (maxSpeed - (maxSpeed * normSensorAverage)); &lt;/p&gt;&lt;p&gt;The new speed and position are updated based on the same calculations are made for each additional stimulus and then the X and Y positions. These calculations occur for each of the thousands of machines that are simultaneously displayed on the screen.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/reas_tissue_p_2.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/reas_tissue_p_2.jpg" border="0" /&gt;&lt;/a&gt; Tissue Type A-022002Archival Epson paper with archival Epson inks1 with AP, signed11"x14"&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/reas_tissue_p_1.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/reas_tissue_p_1.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#000000;"&gt;Tissue Type A-012002Archival Epson paper with &lt;/span&gt;&lt;span style="color:#000000;"&gt;archival Epson inks1 with AP, signed11"x14"&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style="color:#ff6666;"&gt;Analysis / Comparison&lt;/span&gt; &lt;/p&gt;&lt;p&gt;The artwork of Rhea has been displayed at some art museums such as process/drawing, a show of recent and new works opening 1 october 2005 at [Digital Art Museum] in Berlin. So I would like to compare the above two artwork. With similar color patterns and lines, I actually like both of the above art not becuase of their similarities but of the overall outlook. The second artwork has more color expression whereas the first one has a better flow of art (integrated from top to bottom). &lt;/p&gt;&lt;p&gt;More examples of Rhea's Artwork:&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/reas_p9_s_0.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/reas_p9_s_0.jpg" border="0" /&gt;&lt;/a&gt; Process 8&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/reas_p6_images2_p_0.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/reas_p6_images2_p_0.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="center"&gt;Process 6&lt;/p&gt;&lt;p&gt;Reference: &lt;a href="http://www.reas.com/"&gt;Rhea's Site&lt;/a&gt;, &lt;a href="http://www.artificial.dk/articles/reas.htm"&gt;Interview&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-116292596637648676?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/116292596637648676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=116292596637648676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116292596637648676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116292596637648676'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/11/ceb-reas.html' title='C.E.B. Reas'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-116116553028354908</id><published>2006-10-18T02:38:00.000-07:00</published><updated>2006-10-18T03:04:30.760-07:00</updated><title type='text'>POV-Ray (Ray Tracing)</title><content type='html'>&lt;span style="color:#ff6666;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;Biography&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://img.photobucket.com/albums/v509/hiteshs/cabeza-SSS-7.jpg"&gt;&lt;img style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 227px; CURSOR: hand; HEIGHT: 170px" height="162" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/cabeza-SSS-7.jpg" border="0" /&gt;&lt;/a&gt;Jaime Vives Piqueres is currently working as a computer technician in Valencia (Spain). He is a 3D graphic artist and is addicted to Ray Tracing. Started as an hobby, Jaime spends all his free time working and creating POV-Ray (Persistence of Vision Raytracer is a high-quality, totally free tool for creating stunning three-dimensional graphics) scenes. In 1994, he first heard about ray tracing when he was exploring stereogram and figured out that POV-Ray served stereogram to create its images. And therefore, he installed POV-Ray and started exploring. Jaime believes that raytracing with POV-Ray was much cheaper and, the most important, more satisfying for him. Therefore, he gave up his musical hobby some years ago, and devotes all his free time is now for POV-Ray.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;Artist Statement &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;None&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;What is Ray Tracing?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;As stated in Wikipedia.org, Ray tracing is “a general technique from geometrical optics (behavior and properties of light) of modelling the path taken by light by following rays of light as they interact with optical surfaces.” It is used in the design of optical systems, such as camera lenses, microscopes, telescopes and binoculars. It works by tracing, in reverse, a path that could have been taken by a ray of light which would intersect the imaginary camera lens.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;What is POV-Ray?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The Persistence of Vision Raytracer, or POV-Ray, is a ray tracing program available for a variety of computer platforms. It was originally based on DKBTrace (command line ray tracing program), written by David Kirk Buck and Aaron A. Collins. Jaime uses this program along with several image rendering programs to create his art.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;Computing Process&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Firstly, Jaime visualizes the real world and to observe the surroundings. One he gives the overall picture in his mind, he would use a text editor called SciTe to type the description of the objects using the POV-Ray language. Inputting the text file he created into the POV-Ray raytracer will help to render the scene description into a graphic format (file). The difficulty of understanding the information needed in the text file of the 3D description could be to its extreme but once one learns the necessary techniques and skills, it is only the “entering the data directly in 3D form.” Creating the objects of his art, Jaime recently started using Wings3D, which is very different and simple to use.&lt;br /&gt;Jaime also uses The Gimp to create or retouch height and material maps used into the scene.&lt;br /&gt;&lt;br /&gt;All that is done curently with an AMD 64 X2 3800+ and an Intel P4EE Dual Core, both running Linux Fedora Core 5, and using the latest versions of POV-Ray and MegaPOV, compiled from sources for each platform.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/Screenshot.jpg" border="0" /&gt;Jaime has included a set of features such as fake studio-like lighting equipment, like umbrelas and softboxes. It includes also several pre made arrangements for the most typical studio layouts, wich can be used directly with your own objects, or to render .hdr maps to light your already existing scenes. There is an example scene showing the usage of both methods, and also a tool scene to generate the .hdr maps. &lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 162px; CURSOR: hand; HEIGHT: 188px; TEXT-ALIGN: center" height="251" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/studio-light-demo.jpg" border="0" /&gt;Jamie had been listed in POV-Ray Hall of Fame for his art using POV-Ray. On numerous occasions, he has been rated within the top 5 in the Internet Ray Tracing Competition (IRTC) where you can submit still images or animations. In 1999, Jaime created and submitted “Landmark” which was ranked 4th overall.&lt;br /&gt;&lt;br /&gt;Here is a list of the different parts and the techniques used for each:&lt;/p&gt;&lt;p&gt; + RIVER &lt;/p&gt;&lt;p&gt;Height_field + fog. used the technique of contiguous height_fields to build the long water surface. A underwater fog was added to make the transparence less uniform. &lt;/p&gt;&lt;p&gt;+ BRIDGE Height_fields. &lt;/p&gt;&lt;p&gt;The idea for the bridge was really obvious: the scene seemed to want it. Is done with 3 height_fields and some cylinders.&lt;br /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/canyon.jpg" border="0" /&gt;&lt;br /&gt;&lt;span style="color:#ff6666;"&gt;Source Code&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#999999;"&gt;// *** dangerous bridge (distant object = low detail) ***&lt;br /&gt;union{&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,50,0&gt;,2 translate &lt;-255,0, 10&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,50,0&gt;,2 translate &lt;-255,0,-10&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,50,0&gt;,2 translate &lt;&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,50,0&gt;,2 translate &lt;&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,40,0&gt;,2 translate -40*y rotate -45*z translate &lt;-255,40, 10&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,40,0&gt;,2 translate -40*y rotate -45*z translate &lt;-255,40,-10&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,40,0&gt;,2 translate -40*y rotate 45*z translate &lt;&gt;}&lt;br /&gt;cylinder{&lt;0,0,0&gt;,&lt;0,40,0&gt;,2 translate -40*y rotate 45*z translate &lt;&gt;}&lt;br /&gt;height_field{&lt;br /&gt;tga "hf_bridg"&lt;br /&gt;translate -.5&lt;br /&gt;water_level 0.1&lt;br /&gt;rotate -90*x&lt;br /&gt;scale &lt;512,128,20&gt;&lt;br /&gt;translate -10*y&lt;br /&gt;}&lt;br /&gt;height_field{&lt;br /&gt;tga "hf_brid2"&lt;br /&gt;translate -.5&lt;br /&gt;water_level 0.1&lt;br /&gt;rotate -90*x&lt;br /&gt;scale &lt;512,128,1&gt;&lt;br /&gt;translate &lt;0,-10,10&gt;&lt;br /&gt;}&lt;br /&gt;height_field{&lt;br /&gt;tga "hf_brid3"&lt;br /&gt;translate -.5&lt;br /&gt;water_level 0.1&lt;br /&gt;rotate -90*x&lt;br /&gt;scale &lt;512,128,1&gt;&lt;br /&gt;translate &lt;0,-10,-10&gt;&lt;br /&gt;}&lt;br /&gt;texture{T_Wood7}&lt;br /&gt;scale 0.75&lt;br /&gt;translate &lt;-10,610,1000&gt;&lt;br /&gt;}&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#999999;"&gt;&lt;span style="color:#000000;"&gt;&lt;span style="color:#cccccc;"&gt;Here's more artwork created by Jaime. Both of below art have won top prize at the IRTC and the second image, Bonsai, is treasured at the hall of fame. Comparing these two top artwork, I like both very much but I'm slighty in favor of the second one. It's more more realistic with almost prefect color combinations, lighting and image rendering. The first art is in fine detail as many small elements make up the artwork. It seems like Jaime is trying to protray a message with the first art.&lt;/span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#999999;"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 261px; CURSOR: hand; HEIGHT: 304px; TEXT-ALIGN: center" height="251" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/space.jpg" border="0" /&gt;&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 331px; CURSOR: hand; HEIGHT: 212px; TEXT-ALIGN: center" height="251" alt="" src="http://img.photobucket.com/albums/v509/hiteshs/bonsai-1.jpg" border="0" /&gt;&lt;br /&gt;References: &lt;a href="http://en.wikipedia.org/wiki/Ray_tracing"&gt;Wikipeidia&lt;/a&gt;, &lt;a href="http://www.ignorancia.org/en/index.php?page=Introduction"&gt;Jamie's Site&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-116116553028354908?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/116116553028354908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=116116553028354908' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116116553028354908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116116553028354908'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/10/pov-ray-ray-tracing.html' title='POV-Ray (Ray Tracing)'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-116050123223712914</id><published>2006-10-10T10:24:00.000-07:00</published><updated>2006-10-10T10:38:52.893-07:00</updated><title type='text'>Charles Csuri</title><content type='html'>&lt;span style=""&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Biography&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/csuri_c_cp.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://img.photobucket.com/albums/v509/hiteshs/csuri_c_cp.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;Charles A. Csuri is an artist and computer graphics pioneer and a professor at The Ohio State University and a former All America Football player. In 1964, he started to experiment with computer graphics technology, with limited sources however, a year later he began creating computer animated films. The 4th International Experimental Film Festival in 1967 at &lt;/span&gt;&lt;st1:place&gt;&lt;st1:city&gt;&lt;span style=""&gt;Brussels&lt;/span&gt;&lt;/st1:city&gt;&lt;span style=""&gt;, &lt;/span&gt;&lt;st1:country-region&gt;&lt;span style=""&gt;Belgium&lt;/span&gt;&lt;/st1:country-region&gt;&lt;/st1:place&gt;&lt;span style=""&gt;, he was awarded him the prize for animation. One of his computer films is also in the collection of &lt;/span&gt;&lt;st1:state&gt;&lt;st1:place&gt;&lt;span style=""&gt;New York&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;span style=""&gt;'s &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style=""&gt;Museum&lt;/span&gt;&lt;/st1:placetype&gt;&lt;span style=""&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style=""&gt;Modern Art&lt;/span&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt;.&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;!--[endif]--&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;For over 22 years and with the support of National Science Foundation, the Navy, and the Air Force Office of Scientific Research, he has directed research projects in computer graphics. This covered 15 major projects and over 8 million dollar of funding. More than forty graduate students in computer science were engaged in the research. In addition, there were over fifty students from the field of art.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style=""&gt;Ohio&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style=""&gt;State&lt;/span&gt;&lt;/st1:placetype&gt;&lt;span style=""&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style=""&gt;University&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style=""&gt; awarded him the ‘Joseph Sullivant Medal’ which is their highest honor. The award is made on the basis of alumni or a faculty member's work which has had a significant impact upon society. It is awarded only once every five years.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Infinite Digital Art&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;Charles got the concept of Infinite Digital Art in 1966 just after he created “Flies” and “Random War” in which he used a random number generator to produce a series of images dealing with flies and another with soldiers. In his 3-d world of objects, Charles gives these objects behaviors and so they have to respond to the rules. For example, each of them has their own individual properties such as lighting, rotation angles, or even the atmosphere. Then, the objects copy themselves or change entirely to a different object at any instance.&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/flies.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/flies.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/scribFIG0001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/scribFIG0001.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/scolor_0316.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/scolor_0316.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt;Charles defines many functions which can be used to make changes to the objects and their relationship to one another. One function can be applied to just one aspect of an object. For example, lines and their thickness can be represented by a mathematical function, b-spline function. The line thickness can change to all directions such as front to back or from the right side to the left side. The density of each objects atmosphere is set with parameters in another function.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;His animation process basically consists of 5 main functions. He applies these functions to create his animation art. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;ol style="margin-top: 0in;" start="1" type="1"&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style=""&gt;Uses algorithms      representing parameters&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style=""&gt;These algorithms      determine visual elements (i.e. color, shape, lighting)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style=""&gt;Programming strategies      to create random variation and levels of control&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style=""&gt;Setting limitations to      position scale, rotation angles, etc&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style=""&gt;&lt;span style=""&gt;The software keeps      track of pervious parameters to make changes&lt;span style=""&gt;          &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;And the software?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;Charles writes his animation art in AL Language (Animation Language) combined with a mathematical function called the b-spline. The &lt;/span&gt;&lt;st1:state&gt;&lt;st1:place&gt;&lt;span style=""&gt;AL&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;span style=""&gt; language is an extension of Scheme which is a LISP-like language which is powerful and general purpose, but relatively easy to learn and use. It is an environment for procedural computer animation which provides powerful modeling language. This allows him to create his art in a more elegant and beautiful way. The founder of the &lt;/span&gt;&lt;st1:state&gt;&lt;st1:place&gt;&lt;span style=""&gt;AL&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;span style=""&gt; program helped Charles to write the b-spline function and the geometry of the objects are include to work with Renderman and BRMT. The built in functions in the program helps to improve the quality of his art.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;      &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Critics&lt;/span&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;From New York Times, Mattew Mirapaul, added a statement in his article by Barbara London of the &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style=""&gt;Museum&lt;/span&gt;&lt;/st1:placetype&gt;&lt;span style=""&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style=""&gt;Modern Art&lt;/span&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt;&lt;span style=""&gt; quoting the following:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;“What [Csuri] did was way ahead of his time," said Barbara London, MOMA's associate curator of film and video. "I put him in a league with people like Ed Emshwiller, who came out of painting and science-fiction illustration. They really had a vision of how to use these tools."&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;This statement basically outlines the understanding Charles had of the tools/software he used to create his art. Ed Emshwiller was one of the best during the 1960’s in computer animated films. Therefore, Barbara rates Charles as the same league as Ed Emshwiller.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-116050123223712914?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/116050123223712914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=116050123223712914' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116050123223712914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/116050123223712914'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/10/charles-csuri.html' title='Charles Csuri'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115963831175334640</id><published>2006-09-30T10:40:00.000-07:00</published><updated>2006-09-30T10:59:43.446-07:00</updated><title type='text'>Generative Art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/ga21-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/ga21-2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;&lt;span style="color: rgb(255, 204, 51);"&gt;Generative Art&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;Bogdan Soban was born in &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style=""&gt;Slovenia&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style=""&gt; on &lt;/span&gt;&lt;st1:date year="1949" day="10" month="12"&gt;&lt;span style=""&gt;10&lt;sup&gt;th&lt;/sup&gt;  Dec, 1949&lt;/span&gt;&lt;/st1:date&gt;&lt;span style=""&gt;. He graduated from grammar school in Nova Gorica and earned a degree in mechanical engineering. During his degree, for the first time he saw a computer with data processing which he stated ‘was a turning point of his career.’ Inspired by the computer enormously, he gave up the field of engineering. After finding a job, he started developing and programmed commercial applications. Once settled, he used to develop many programs using generative art to generate unpredictable piece of visual art during his free time. Every art he created was something very unique to him and therefore, he organized many exhibitions and live presentations on his art work and his process of generative art. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 204, 102);"&gt;Artist Statement&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;“The main purpose of my project is to create pictures – artworks on the screen of the computer, to choose interesting and aesthetic examples and save or print them. Pictures are created using my own genetic designed software without applying any existing program of graphic design available in the world…”&lt;/span&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 204, 102);"&gt;So what exactly is generative art?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;According to Wikipedia.org, generative art refers to “art or design that has been generated, composed, or constructed in a semi-random manner through the use of computer software/mathematical algori&lt;span class="MsoHyperlink"&gt;t&lt;/span&gt;hms…” &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;span style="color: rgb(255, 204, 102);"&gt;What is the art and computing process?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;When Soban first started creating his artwork, he used to use GWBASIC but then he switched to Visual Basic. The computation of the functions in the program is that it will only create the art once, and will never be repeated in the future. According to the art process, there are infinite numbers of possibilities. Take for example, 3 colored squares, with 16 different background and square colors in addition with 100 different dimensions of squares (135 possible positions of the squares on the screen). Having said that, it can take more than 80 billions years to see all combinations. And of course, this is just a simple example. So the possibilities of creating such art are endless. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;As mentioned before, generative art is using mathematical instruction to basically create art and this is exactly what Soban does. He also defines the rules by which the artworks are created with influence of unpredictability. The calculations that Soban inputs in the program defines mathematical expressions that have definite values of all x and y coordinates. For example, he has created on program that allows him to move around (up, down, right, left) and then discover how the image looks from different views from the starting point of the coordinates (0,0). The important thing is the to apply the right and correct mathematical functions that create interesting shapes far away from point (0,0). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;This is all done by using random number generator which helps in calculating the starting value of the generative process. This way, it randomly inputs all the different coordinates and all the infinite possibilities to create the ‘generative art.’&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;As stated earlier, he created his first art using BASIC and random number generator. During the 80’s, many people were amazed to see Soban’s new way of creating art. The mathematical expressions were that of choosing the largest elements determining an artwork such as shapes, sizes, colors. It was always unpredictable and would never repeat again. Here are two examples of his first artwork on a computer.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/fig1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/fig1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/fig2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/fig2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=""&gt;&lt;br /&gt;In 1999, he found many articles and papers that were similar to the type of art that he was creating. Discovering different experiences from artists, he learned many new concepts of creating art on his computer. So it was a &lt;/span&gt;&lt;span style=""&gt;matter of time since he got his first program using mathematic expressions and formula based on algorithm. The art below are two examples of mathematically generated pictures.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/fig8.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/fig8.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/ga21-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/ga21-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;I would like to compare the two art above.  I think its a difficult thing analyzing art that is created mathematically or even randomly. I really like the 2nd picture because its applies different colour combinations and looks more like a real artwork. However, the first art colours really stands out and gives an impression of something sharp or fire-like is portraited on the art.&lt;br /&gt;&lt;span style=""&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;On Soban’s website, he has posted up some of his demo programs that he has used to create his artwork. I have tried out 4 of his programs and they look pretty cool to me. These were:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;- &lt;span style=""&gt;real time image generator based on mathematical algorithms&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;span style=""&gt;- text-based image generator&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;!--[endif]--&gt;&lt;span style=""&gt;- square based generative program&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;&lt;!--[if !supportLists]--&gt;&lt;!--[endif]--&gt;&lt;span style=""&gt;- image generator using spray techniques &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;I really enjoyed using the image generator using spray techniques because it was quite new to me and it was different from the other programs I used. The text-based image generator was also a pretty funky piece of program. It basically uses text user inputs and based on that it creates the art. The other two were also good programs that I enjoyed using.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Here are some more artwork created by Soban&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/ga8-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/ga8-2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/ga8-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/ga8-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.photobucket.com/albums/v509/hiteshs/ga21-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://img.photobucket.com/albums/v509/hiteshs/ga21-2.jpg" alt="" border="0" /&gt;&lt;/a&gt;I like the oceanic blue used in the first 2 art and for the one above, it looks more or like a graffiti art with different colours and shapes forming a vague image which looks pretty awesome&lt;/p&gt;&lt;p class="MsoNormal"&gt;Rerferences: &lt;a href="http://en.wikipedia.org/wiki/Generative_art"&gt;Wikipedia&lt;/a&gt;, &lt;a href="http://www.soban-art.com/"&gt;Soban's Site&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115963831175334640?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115963831175334640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115963831175334640' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115963831175334640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115963831175334640'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/generative-art.html' title='Generative Art'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115928513745686278</id><published>2006-09-26T08:14:00.000-07:00</published><updated>2006-09-30T10:40:15.703-07:00</updated><title type='text'>Codagraphs (Personal Site)</title><content type='html'>** For full case study, please go &lt;a href="http://personal.cityu.edu.hk/%7E50594438"&gt;here&lt;/a&gt; **&lt;br /&gt;&lt;br /&gt;Biography&lt;br /&gt;&lt;br /&gt;Writing and composing his own stories at a young age, Simon David Eden, is a artist comprising computer technology and digital processing to create art. He graduated from the Royal College of Art in London in 1987 with a Master of Arts with Distinction in filmmaking in which he was awarded a scholarship by Goldcrest Films. After graduation, he worked as a screenwriter in United States and Britain to support his experimentations and family. After a decade of comprises, he took a two year vacation just to focus on his work as an artist. But this wasn’t his only passion, his interest in fine arts and music open opportunities to stage concerts at various colleges and clubs throughout UK.Simon creates his works in a number of different mediums such as photography, paintings, photomontage, etc. In 2002, he began to integrate computer technology and digital-processing into his art which he called “Codagraphs”. A series of works entitled "The Weight of Fire" emerged and were first exhibited in a solo show at the Square One Gallery in Chelsea, London, in late 2005.&lt;br /&gt;&lt;br /&gt;Artist Statement&lt;br /&gt;&lt;br /&gt;“… the inspiration for the Icythys [ick-thoos] Variations grew out of my desire to create something that would have a direct and natural link to the Bahamas, and yet also flow organically from my research into the ancient bonds between science and nature, which was the guiding theme behind my Weight of Fire series.&lt;br /&gt;&lt;br /&gt;The mystical ichthys symbol [ichthys is the Greek word for fish] is formed when two circles of the same radius intersect in such a way that the circumference of each passes through the centre point of the other.&lt;br /&gt;&lt;br /&gt;The Greek philosopher and mathematician Pythagoras considered the symbol - also known as ‘the measure of the fish’- to be invested with sacred qualities, and the circles themselves appear as potent symbols of spirit, unity and the cycle of life, in many ancient cultures.&lt;br /&gt;&lt;br /&gt;As the first known inhabitants of the Bahamas were the Siboney Indians, who depended on fishing for their survival over 7000 years ago, the ichthys seemed a fitting subject to explore for the exhibition… “&lt;br /&gt;&lt;br /&gt;Simon gives a statement on his work, Ichthys Variation #2, and what inspired him to create such art. Ichthys is created from two equal circles with interest meeting through the center point. He has also given a brief history on the topic of his art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115928513745686278?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115928513745686278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115928513745686278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115928513745686278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115928513745686278'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/codagraphs-personal-site.html' title='Codagraphs (Personal Site)'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115881299723717445</id><published>2006-09-20T21:11:00.000-07:00</published><updated>2006-09-21T01:48:27.200-07:00</updated><title type='text'>Artwork</title><content type='html'>Here's the artwork I created during the last class. Don't go deep with this pic...u won't find much..haha&lt;br /&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/artwork1.jpg" border="0" /&gt; &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/artwork2.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/close_artwork.jpg" border="0" /&gt;Heres some art I created recently...&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/skate.jpg" border="0" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/I.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/hand.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/400/Patel.jpg" border="0" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115881299723717445?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115881299723717445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115881299723717445' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115881299723717445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115881299723717445'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/artwork.html' title='Artwork'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115871877216380197</id><published>2006-09-19T19:18:00.000-07:00</published><updated>2006-09-20T00:41:26.833-07:00</updated><title type='text'>Massurreal Landscape</title><content type='html'>&lt;div align="center"&gt;Alan King – Massurreal Landscape&lt;/div&gt;&lt;p align="left"&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/untitled.0.jpg" border="0" /&gt;Alan King was born in Greenwich, South East London, in February 1952. At a young age, he started drawing complex buildings and was ‘experimenting with perspective.’ When he shifted his school to Eltam Green School, his art teacher allowed him to develop their own art and this is when Alan discovered his creativity. He introduced the Surreal Art of Dali, and the groundbreaking surreal photography of Herbert Bayer. &lt;/p&gt;&lt;p&gt;After finishing school, he went into the field of commercial art which ended fairly quickly because he was transferred to the accounting department. During the 60s-70s, he was awarded commissions in which he could exhibit his artwork in local shows in London but soon moved out of London. His current form of artwork is experimenting photography with geometric illusionary pieces with computer software in 1999. His strange style was accredited when he was invited to the Massurreal group 2004. He moved to Dorset during the summer of 2005, after living in Milton Keynes for 28 years.&lt;/p&gt;&lt;p&gt;So what kind of art does Alan King create? His created are based on two common mediums, the traditional and the computer-generated art. He has created more computer-generated art. Alan King's art is defined by his fascinating creation of landscape compositions. Executed in a style recognized as Massurrealism (“based in further evolution of surrealism with technology” wikipedia.org), these distinctive works bring-to-mind the landscapes of well-known Surrealist painters, but have a definite contemporary edge to them.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Lets have a look at his art process. The following images are done as a sequence for the final picture. &lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/Gate-idea-sketch.2.jpg" border="0" /&gt;As we can see in the above picture, sketches are made. This, of course is his first original idea of the art, The Gate. As of yet, he hasn't used any form of technology with the art, just the traditional form of paper and pencil. &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/Gate-drawing.2.jpg" border="0" /&gt;Once he got the basic idea of what he is going to create, he moves on a more detailed view of his art. Specific and accurate, as you can see in the above picture, has been created through line drawing. This is basically the final version of the art and in the next process, he has only added colour to his art. &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/Gate-colourwash.1.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;Once created the full outline in the line drawing, he has now moved to hand colouring using simple colours to start filling up his art. We can see that he as his first colour to this art.&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/Gate-inkcoloured-text.2.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;After adding all the 'first-color,' he has completed the picture using calligraphy ink (hand made). Since the art process of the art is done, we can have a look at the computing process. &lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/GATE-drwg-digital.3.jpg" border="0" /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/Gate-Digital.1.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#ff0000;"&gt;42 x 30cms (A2) - Sealed Giclee on Canvas&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Once the traditional artwork is finished, he then transfers his art to a computer and then maniplulate and convert it into digital art. He hasn't listed out what kind of software that he uses to make his digital art but according to some websites he uses image manipulation software. To convert a painting into digital art, Alan has applied a printmaking process on an inkjet printer to make reproductions of a photograph of a painting. This led him to develop his own uniqe style through drawing on his knowledge of computer and commercial design techniques. &lt;/p&gt;&lt;p&gt;Lets look at his other computer-generated artwork&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#ff0000;"&gt;Sundomes - 36" x 12" Professional Laser Print&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="color:#ff0000;"&gt;&lt;/span&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/320/SUNDOMES-jpg-1000x33pixels.jpg" border="0" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;span style="color:#ff0000;"&gt;Room of Illusions 59.4 x 42cms - Sealed Giclee on Canvas&lt;/span&gt; &lt;/p&gt;&lt;p align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/Room%20of%20illusions.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;These two above artwork seemed quite interested from his gallery. I really like the room of illusions because is shows the that there are unlimited opportunties out there (sky background). The Sundome looks a bit dark to me because it shows an unstable path to a place and the picture looks very empty which could resemble the non-energectic environment.&lt;/p&gt;&lt;p&gt;There have been quite a few critical analysis of this artwork from critics on his site. I have seleced two statments:&lt;/p&gt;&lt;blockquote&gt;&lt;span style="color:#666666;"&gt;"Brilliant and well thought out, the artist uses the obvious and yet almost un-noticed method of placing objects in such a way as to arrive at these surreal pieces, which appear to float."&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="color:#666666;"&gt;"Not just another Digital artist, I would say Alan King is one of the best for abstract landscapes I have seen in a while. A Must see……."&lt;/span&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;He has also published many of this works in exhibtions and art gallery. For example, 'The Peakcock Gallery" which was an exhibition of Massurreal Artist.&lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/Exhib-Peacock-july06-03.jpg" border="0" /&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;References: &lt;a href="http://en.wikipedia.org/wiki/Alan_King_-_Massurreal_Artist"&gt;Wikipedia&lt;/a&gt; , &lt;a href="http://www.kingart.co.uk/"&gt;Alan King's Homepage&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115871877216380197?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115871877216380197/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115871877216380197' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115871877216380197'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115871877216380197'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/massurreal-landscape_115871877216380197.html' title='Massurreal Landscape'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115868040798400318</id><published>2006-09-19T08:39:00.000-07:00</published><updated>2006-09-19T08:40:08.000-07:00</updated><title type='text'>Week 2 - Self Reflective Journal</title><content type='html'>1. What are the most interesting ideas I learned this week from read and surfing? (Please list at least 3 precise points) &lt;br /&gt;&lt;br /&gt;This week, we basically continued where we left off from the first week. We continued with the history of A.I. and we were presented with case studies of different A.I. artists. There were quite a few interesting points I discovered while reading and surfing. I wrote about equation art in my case study and I found one interesting point when compared with fractal art. Fractal art is more complex and chaotic using recursive amount of functions in a program. Whereas, equation art uses only one-time function to create its art. Therefore, fractal art stands out more when compared with equation art. &lt;br /&gt;&lt;br /&gt;After Weizenbaum created ‘Eliza’, which was an interactive dialog with humans, people started to believe that computer/robot could do more than it really could which is kind of funny. Since this was newly introduced, some people thought that it wasn’t a computer talking but a human. One example is given in the notes, that Weizenbaum’s secretary asked Weizenbaun to leave the room for some privacy. &lt;br /&gt;&lt;br /&gt;I searched more about Hubert Dreyfus and the books that he wrote, “What computers cant do” and “What computers still cant do”. I have read some reviews of the book and it got me interested. He criticizes four assumptions of A.I. research (biological, psychological, epistemological, and ontological assumptions) So it was pretty interesting to read more about his books on various sites and wikipedia.org&lt;br /&gt;&lt;br /&gt;2. What are the muddiest points from your reading? (Please list at least 3 precise points) &lt;br /&gt;&lt;br /&gt;As mentioned before, we continued where we left in week 1, there are really not many muddy points from my reading. I didn’t get how von Neumann architecture is related to A.I.? Shouldn’t it be related to computer system and architecture? How did it really contribute towards A.I.?&lt;br /&gt;&lt;br /&gt;Even though I have this point in my interesting points, this still is quite muddy to me that how people could make assumptions about Eliza when they new that it was just a computer program. Even though it was new and had human like conversations, it is still hard to digest that people could be so easily fooled even after Weizenbaum published a book on it.&lt;br /&gt;&lt;br /&gt;3. What do I want to read and learn more about? (Please list at least 3 precise points) &lt;br /&gt;&lt;br /&gt;As we have gone briefly through the early stages of A.I., I would like to learn more about what lies ahead for A.I. and for its development (concerning art), say 50 years from now. Since A.I. may not be everyone-cup-of-tea, I would like to see and study about the various trends and future development of A.I. and Art.&lt;br /&gt;&lt;br /&gt;I would like to learn more about A.I. programming and how we can apply that when making art. As we will be studying some basic A.I. programming concepts, I would like to further my knowledge on these concepts in the near future.  &lt;br /&gt;&lt;br /&gt;I would like to read more on people who have dedicated their lives into A.I. and art. This will be done in our case study reviews every week. I would like to research more on this topic so that I can really understand the current progress and the further trends in this field. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4. If I was a teacher, what questions would I ask my students on this week's reading material to see if he/she really understands? (Please list at least 3 precise questions) &lt;br /&gt;&lt;br /&gt;- What is the difference between Neat A.I. and Scruffy A.I.?&lt;br /&gt;- How was ELIZA different than Parry? What made Parry so special during the 1960’s?&lt;br /&gt;- What was the A.I. programming language between 1960’s-1990’s and who invented it?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115868040798400318?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115868040798400318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115868040798400318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115868040798400318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115868040798400318'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/week-2-self-reflective-journal.html' title='Week 2 - Self Reflective Journal'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115813680608754355</id><published>2006-09-13T01:38:00.000-07:00</published><updated>2006-09-13T02:40:42.393-07:00</updated><title type='text'>Equation Art</title><content type='html'>&lt;div align="center"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/quince.0.jpg" border="0" /&gt; &lt;span style="color:#339999;"&gt;Equation Art - Patrick Sean&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;p&gt;Aged 21, and a computer science graduate, his name is Patrick Sean Heddles. A young and enthusiast individual who worked on a holiday project on ray-tracer (path taken by light before reaching the eye). With little knowledge on the subject, he has to start from scratch. However, things didn’t work out and his project ultimately failed.&lt;br /&gt;&lt;br /&gt;Although the project didn’t go as planned, he was able to create a new type of art, something that very few people have ever done (according to wikipedia.org, only Andrew McCann have done equation art). He was able to create abstract images through the ‘simple code’ and so it all started from there.&lt;br /&gt;&lt;br /&gt;There isn’t much background information I could find on Patrick Sean, nor a portrait of himself. He has been writing poets, songs as well as a singer for a long time. Not only that, he has also been composing. Even though, he never got much into drawing or painting, he created something totally new, the “Equation Art”&lt;br /&gt;&lt;br /&gt;So what exactly is equation art? Extracted from wikipedia.org “Equation art is the name for an art form producing images in which the colour of each point…is defined as a mathematical function…”&lt;br /&gt;&lt;br /&gt;With limited information concerning equation art, I would like to make this study as descriptive as possible.&lt;br /&gt;&lt;br /&gt;Continuing from where Patrick left of on the ray-trace project, he used simplified programming skills to create something different and new. He created a scenario such that the rays were perpendicular to the eyes helping him to rely on the distance of the mid-point. Such concept nearly ruined the whole project; however there is another twist in the tale. He worked on setting the brightness of each point was give functions to the X and Y coordinates on a C program. Filling in the coordinates of the axis with the color combination (set by equations to represent different colours such as red, green, etc), a number will be representing that particular pixel of the canvas. Therefore, depending on the size of the canvas, the more equations will be needed to create the art. This is basically the process of creating equation art. The following image was the first image he created from an equation/through this project.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://photos1.blogger.com/blogger/2532/3726/1600/moonscape9yv.png"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/moonscape9yv.png" border="0" /&gt;&lt;/a&gt;Over the past three years, Patrick has created over 100 images using such equations. With the basic concept staying the same, it is the techniques and understanding that have grown from image to image. The algorithms change from each picture to another as they all produce different results. Here are some of his images that he has created using equation art. &lt;/p&gt;&lt;p&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/puppet_1.0.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-size:85%;"&gt;Puppet 1 - 26 Jul 2005&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://photos1.blogger.com/blogger/2532/3726/200/jewel.0.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-size:85%;"&gt;Jewel - 15 Feb 2004&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Since equation is newly developed and still relatively unkown, there aren't any review that I found over the net and therefore, I will critque the art myself. There were over 100 artwork on Patrick website and I chose the best ones. I like the colour combination used in the Jewel art because from the center of the picture, it basically spreads out in all directions. Whereas, in the puppet art, we can see that the background seems a bit dull compared to Jewel. &lt;/p&gt;&lt;p&gt;According to my search, the artist has providedinformation as to what kind of software they have used to create such kind of equation art. They use 'C' program to do all the coding because it runs faster than other compliers. With reference to two equation art artists, they have done Java programming helping them to input the different coordinates and the rest of the code in the complier. &lt;/p&gt;&lt;p&gt;------------------------------------------------------------------------------------------------&lt;/p&gt;&lt;p&gt;References: &lt;a href="http://www.pheddles.com/index.php?&amp;width=1024&amp;amp;height=768"&gt;Patrick Web Site&lt;/a&gt;, &lt;a href="http://karpie.net/art.php"&gt;Rebecca Skinner Site&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Equation_art"&gt;Equation Art (Wikipedia)&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115813680608754355?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115813680608754355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115813680608754355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115813680608754355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115813680608754355'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/equation-art.html' title='Equation Art'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115807721727602304</id><published>2006-09-12T09:05:00.000-07:00</published><updated>2006-09-12T09:15:58.783-07:00</updated><title type='text'>Week 1 – Self Reflective Journal</title><content type='html'>&lt;strong&gt;What are the most interesting ideas I learned this week from the reading material?&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Since this is my first time to go deep in the world of A.I., I’m starting to understand the history, some basic concepts of A.I. and most of the reading material was quite interesting. Here are some of the materials I found appealing:&lt;br /&gt;&lt;br /&gt;- The first thing that comes to my mind about A.I. is that, it would be about robotics, computer technology and intelligences. However, as stated from wikipedia.org, A.I. can also focus on “animal studies” such as insects and apes for better understanding how intelligence could be organized. This is particularly interesting to me because it shows the development of A.I. seeking expansion from not only human-based but also towards animal and nature based.&lt;br /&gt;&lt;br /&gt;- The growth of A.I over the past five decades has been quite significant. Starting from the 1950’s when Alan Turing introduced the ‘Turing Test’ (machine to perform human-like conversations) until recently DARPA Grand Challenge (which is a competition for driverless cars) or even the Checkmate Challenge (a computer based chess program), we can see that A.I. has come a long way and yet have to go so far. Of course, development of A.I. have started way before the 1950’s and even today, with the help of internet, sites such as A.L.I.C.E and Ask Jeeves provide simple yet fascinating forms of A.I.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are the muddiest points from the reading material?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;During my reading, there weren’t many muddiest points as the materials provided were quite self-explanatory as well as very descriptive. However, there was one point that caught my eye:&lt;br /&gt;&lt;br /&gt;- According to wikipedia.org, the development of A.I. during the 1980’s seemed to slow down and government organizations didn’t want to fund A.I. projects. As we know, advancement in A.I. takes lot of funding from sources for machines and other equipment and this led to the A.I. winter. After such consistent development in the A.I. field throughout the years, I just couldn’t digest why people wouldn’t want to see more in this field?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What are my next steps in studying?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;My next steps in preparing and studying for this course would to try to read through various sources to understanding more on the implementation of A.I. and art. The first week’s reading material was based more on the history and background of A.I. So I want to understand how art got into business with intelligence. Also, by doing case studies of different individuals who have/are practicing A.I. and Art, I believe this is a unique way to learn about the subject through real life cases.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;If I was a teacher, what questions would I ask my students on this subject?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;- How would you see the development of A.I. and Art from 50 years from now? Do you think there will be an increase or decrease in the growth towards A.I. and Art?&lt;br /&gt;- Why do you think that it necessary/important to use art with A.I. where as there are many ways of creating art? Are there any advantages or disadvantages when doing so?&lt;br /&gt;- Can A.I. be programmed into developing their own thoughts/expressions as to create art?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115807721727602304?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115807721727602304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115807721727602304' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115807721727602304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115807721727602304'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/week-1-self-reflective-journal.html' title='Week 1 – Self Reflective Journal'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115746287478405154</id><published>2006-09-05T06:25:00.000-07:00</published><updated>2006-09-05T06:27:54.786-07:00</updated><title type='text'>Blog Created for CS4438</title><content type='html'>&lt;span style="font-size:85%;"&gt;&lt;span style="font-family: trebuchet ms;"&gt;This blog is created for Artifical Intelligence and Art (CS4438) and will keep this blog regularly updated.   &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115746287478405154?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115746287478405154/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115746287478405154' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115746287478405154'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115746287478405154'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/blog-created-for-cs4438.html' title='Blog Created for CS4438'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-33890852.post-115745936432965722</id><published>2006-09-05T05:28:00.000-07:00</published><updated>2006-09-05T05:29:24.336-07:00</updated><title type='text'>Testing</title><content type='html'>"this world is mine for the taking, make me KING" (Eminem)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/33890852-115745936432965722?l=hiteshs.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hiteshs.blogspot.com/feeds/115745936432965722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=33890852&amp;postID=115745936432965722' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115745936432965722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/33890852/posts/default/115745936432965722'/><link rel='alternate' type='text/html' href='http://hiteshs.blogspot.com/2006/09/testing.html' title='Testing'/><author><name>Hitesh Sancheti</name><uri>http://www.blogger.com/profile/02254860560555338979</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
